It’s been an interesting day working on character design – it’s not something I’ve ever spent much time on (though I probably should’ve by now) and I definitely feel like I’ve come away with a bunch of new knowledge regarding the practice. Hopefully I’ll be able to actually put it to use, and it’s definitely an area I’d like to look into, but I’m a little apprehensive that my skills might not be up to the task right now.



Regardless, it’s definitely broadened my understanding of what exactly goes into character design and the honest truth that there’s perhaps a certain element of tedium that maybe makes it enjoyable? I’ve played a lot of repetitive time sink video games (pray for me) so I guess that’s not something that will devalue it in my mind.
I think it’s also completely cemented the idea in my head that my analogue work is fine for loose stuff but I have absolutely no idea how to make a clean drawing unless it’s on digital. Typically all my paper stuff is doodles so I need to make a habit of trying to fill pages better!
BONUS: very cool turnaround/expression follow ups by other people in Steve’s session (I was very impressed) –
